Learn the fundamental building blocks of a game development workflow and discusses the concepts and techniques involved in building an immersive virtual experience for a gamer.
Game Developer, Game programmer, Tester, Sound Engineer
This course will cover the fundamental building blocks of a game development workflow. It goes over the concepts involved in building a game and optimization techniques and non-technical topics. It gives an overview of each of the roles a game developer might have to play and the assigned tasks to each of those roles. Each section is designed to provide an overview of all the basic concepts related to a role and how it integrates into the bigger picture to build an immersive experience. It also expands upon changes in the workflow based on the developer's intent in the context of the final product. All in all, it provides a broad but detailed overview of the path to become a full-stack game developer.
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Ronit has a B.Tech degree in IT from KIIT University, Bhubaneshwar. He has worked as a game developer and a game programmer in several minor indie game projects. He has also participated in some Game Jams and small research teams to explore new algorithms and set pieces for existing game engines to build use cases for in-game features spanning multiple genres.